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AIRSOFT GAME RULES
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GENERAL PROVISIONS 1
PURPOSE AND PROGRESS IN THE GAME 2
GAME WEAPONS 3
GAME GEAR AND EQUIPMENT 4
FORTIFICATION AND DEFENSIVE ENGINEERING STRUCTURE 5
DIFFERENT TECHNIQUES 6
"KILLED" 7
PRISONERS 8
NOT PARTICIPATING 9
CORRESPONDENT 10
RESTRICTIONS 11
RESPONSIBILITY OF PLAYERS 12
SUPPLEMENT 13
APPENDIX ¹1 14
1. GENERAL PROVISIONS
1.1. Straykbol (hereinafter referred to as the "game") - a non-profit, command, military and sporting game.
1.2. By participating in the game allowed a mentally balanced citizens who have reached 18 years of playing its own weapons and equipment, and agree with these rules.
1.3. The meaning of the game - the collective rest on the bosom of nature, neutralizing the negative emotions and aggressive ambitions, the joy of communication between the decent people.
1.4. Team considered a voluntary association of people, led by the commander of the crew or the representative of the team. Team is considered 10 or more uniform (within your team) dressed players.
2. PURPOSE AND PROGRESS IN THE GAME
2.1. The game involves two or more teams, armed and equipped to meet the requirements of these Regulations.
2.2. The game is conducted on a pre-agreed script on an open area. The purpose and objectives of the game, the beginning and end, the boundaries of gaming or territory defined scenario teams participating directly in front of the game. Construction of any artificial structures to describe the borders of gaming is not permitted.
2.3. By playing territory does not apply only to residential camp (camp) teams, be sure to obnesenny white rope. Prohibited device residential camp (camp) in the vicinity of military positions or other arrangement that can prevent the normal course of the game.
2.4. The purpose of the team - complete script task.
2.5. A white flag is a symbol for the team to capitulate or her part or an attribute of truce.
2.6. Progress in the game, the achievement of and compliance with these Rules may be monitored by mediators appointed by mutual agreement of commands. Decisions and instructions mediators in compliance with Regulation are mandatory for the players and discussion during the game are final.
2.7. The game is on honesty, so no disputes between players during the game are not allowed. Players engaged in a dispute between them during the game, left out of it until the very end and continue to dispute in a residential camp.
3. GAME WEAPONS
3.1. Small arms. By participating in the game allowed air weapons industrial manufacturing of plastics and light alloys of the existing freely available, adapted to fire plastic balls (BB) caliber 6 mm and 8 mm and is not modifying the available selling samples of pneumatic weapons of any other fire. (see Appendix number 1, paragraph 1.1.)
3.2. Pyrotechnics. For manufacturing imitations of grenades and mines are allowed to use petard industrial manufacturing, certified, a number of freely available. (see Appendix number 1, paragraph 2.1.)
3.3. Bladed weapons. An imitation knives allowed the use of copies made from a soft, slightly flexible plastic (polystyrene, polyethylene) or rubber with no sharp edges. (see Appendix number 1, paragraph 3.1.)
4. GAME GEAR AND EQUIPMENT
4.1. Permissible to use any parties gear and equipment in the style of "Military" of the available for sale or manufactured independently.
4.2. The only restriction - mandatory external similarity of the players of one team.
4.3. Frankly "civility" outfits are not allowed.
4.4. The player without eye protection, designed to focus shot of straykbol weapons at a speed of the ball 172 m / sec. and with the weight of the ball 0,2 gr. to participate in the game is not permitted.
4.5. In straykbol games banned the wearing of equipment or gear, massively used in the armies of the world before 1953 and later real time.
5. FORTIFICATION AND DEFENSIVE ENGINEERING STRUCTURE
5.1. At the games allowed the construction of fortifications, digging trenches, trenches and bunkers.
5.2. As additional protection to defend stores are allowed to use bags with the primer, loose dirt parapet, rigid concrete, stone, brick, metal structures, wood thickness of not less than 3 cm.
5.3. All materials and designs to bear the additional protection shall be installed so as to cause injury to players. The construction of roofs from engineering construction is not permitted to use branches, plywood, chipboard. Permissible to use tents, if they do not prevent the introduction into the fortifications of balls and grenades.
5.4. It is not allowed to intentionally damage or destroy fortifications, unless otherwise provided for the script.
5.5. In any fortifications must have at least one free entrance / exit for the players.
5.6. You may not install on the approaches to the lines of barbed wire, digging traps and other devices that could be harmful to players and equipping participants.
6. DIFFERENT TECHNIQUES
6.1. Technique involved in straykbol games should fall under the term "military" technology that is a real army of military equipment, adopting what - either army in a temporary segment, which accepted for admission straykbol (see section 4.5. ), Or an exact copy of the sample.
6.2. Admission technology, the rules of participation, rules for its destruction and the restrictions it imposed, in line no later than two weeks before each game with the organizers.
6.3. Any rules on the technology used in straykbol games should not run counter to the laws of the country in which the game.
7. "KILLED"
7.1. "Killed" the player must immediately put on the head, neck or arms bandage red and follow a residential camp or another specified location scenario.
7.2. "Killed" the player must leave the game on pre-specified time or until the end of the game.
7.3. "Killed" player in the game territory is not entitled to: send someone playing their weapons, ammunition share, to enter into talks with by anyone other than others "killed", to inform other players any information about the enemy and the progress of the game. (See Appendix number 1, paragraph 1.2., 2.2., 3.2.)
7.4. "Killed" the player is obliged to respect the full radio before entering the game.
8. PRISONERS
8.1. Any player can be captured. (See Appendix number 1, paragraph 4.1.)
9. NOT PARTICIPATING
9.1. By not participating include: wives, children, friends of players, photo and film technicians, facilitators, cooks and other service personnel, local residents and tourists.
9.2. Not participatings, coming from any of the teams, to avoid confusion, all games are on the head, neck or arm installed bandage red. In the absence of any bandages full responsibility for the consequences rests with them.
9.3. Relations with tourists, locals, mushroom and fishermen should be smooth and neutral. The emergence of conflict situations and resolve them by force is not allowed.
10. CORRESPONDENT
10.1. Photo / Video correspondents at Straykbol games fully covered by the rules Straykbol and must comply with those rules in full.
10.2. An exception may be a game in which Photo / Video correspondents may be admitted to the gaming area Not participatings (organizer (s) is required to notify potential participants the option of participation correspondents in the game, at least 2 weeks before the game) in the following paragraphs rules.
10.2.1. At the correspondents should be nadety jacket and a red headdress.
10.2.2. The correspondent does not have the right to join with whom - or from participants in the game talk.
10.2.3. The correspondent does not have the right approach to the game closer than 10 meters.
10.2.4. Correspondent forbidden to lie between playing.
10.2.5. Correspondent forbidden to stay inside fortified positions.
10.2.6. Compliance with all rules does not guarantee the correspondents and their equipment from the ingress of balls or fireworks, in which case no claim correspondents to the players or organizers of games are not considered.
11. RESTRICTIONS
11.1. You may not take their hands and cast away initiated petards and other pyrotechnic products.
11.2. You may not firing on all whether the red bandage, as well as local residents, tourists, mushroom, fishermen.
11.3. Prohibited any clarification of the relationship between players during the game.
11.4. You may not participate in the game persons in drink or drug intoxication.
11.5. You may not touch or take off weapons without the permission of the owner.
11.6. Prohibited the use of tactical lights with a capacity of the flux of more than 200 lumen.
11.7. When playing in confined spaces (buildings / structures) and the ability to produce shots of opponents at very short distances, it is forbidden to use weapons straykbol energy shot more than 120 m/sec.
12. RESPONSIBILITY OF PLAYERS
12.1. A player found to be non-compliance with these rules, especially as regards honesty, subject to universal ridicule, scorn and other sanctions until the public expulsion.
12.2. Violation of the rules of the game, among the most infringer (s) shall be liable (in full) and the whole team, which consists player at the time of the breach of the rules.
13. SUPPLEMENT
13.1. Holder (s) the game has the right to make additions to the rules straykbol in the organization of its games, if these additional conditions are not inconsistent with the intent Straykbol rules and the law of the country in whose territory is held game. In doing so, the organizer (s) is required to notify potential participants of the changes no later than 1 month before the games.
14. APPENDIX ¹1
1.1 Small arms, defined in the rules should shoot industrially manufactured explosive fire balls 6 mm weighing from 0.12 to 0.43 grams. Or 8 mm ball weighing 0.34 gram. Energy weapons must not exceed 3 Joule. (Turnover pneumatic weapons described the characteristics of the Law "On weapons" is not regulated). The speed of the ball at the outlet of the barrel should not exceed for 6mm/8mm:
- 1. For pistols and revolvers - 110/85 m/sec.*
- 2. Pump shotguns - 120/95 m/s.*
- 3. For Electronic and gas, automatic weapons (small dimensions) - 120/95 m/sec.*
- 4. For Electronic and gas, automatic weapons (average dimensions) - 130/100 m/sec.*
- 5. For Electronic and gas, automatic weapons (large dimensions) - 140/100 m/s.*
- 6. For machine guns (MG) and light machine guns (LMG) - 150/115 m/sec.*
- 7. For long-barreled weapons with a single shooting - 172,5 / 130 m/sec.*
Weapons of small dimensions: G3 SAS, P90, MP5K, MP5K-PDW, UZI, INGRAM, Steyr SPP, Mini UZI, MP7.***
Weapons of medium dimensions: G36, SIG 551/552, CAR15, M4A1, M733, MC51, AK-series with variable butt or butt, M1A1, FaMas, G3A4, MP5 (except noted in the category of "short"), UMP, M14 SOPMOD. ***
Weapons of large dimensions: M16, M14, G3A3, G3SG1, SIG 550, SR 16/25, AUG, AK-ñåðèÿ ñ ïîëíûì ïðèêëàäîì. ***
* Speeds are listed at shooting a ball of 6 mm - a mass of 0.20 grams, 8 mm - a mass of 0.34 grams.
** The measurements of velocity, as the error of measuring equipment, the impact of external factors, etc. accepted error of plus or minus 5%.
*** Participation in the games weapons did not fall under any one of the lists - negotiated with the organizers of games in advance.
**** Any increase or decrease the length of the internal stem from the basic values of more than 5 cm translates weapons in the next / previous category.
1.2. "Killed" in small arms is considered to be a player, who hit at least one ball in any part of the body or equipment. Rikoshet not counted. Made in arms are not counted. Friendly fire is counted as well as the enemy.
2.1. Playing pyrotechnics must be made based on the petard of industrial production, passed the state certification in Russia and available in the free sale on the territory of Russia. By gambling is allowed imitation, its appearance similar to a real and created a prototype based on the petard to "Le Corsaire number 6" inclusive, without additional effects in the form of sparks, sound, etc. Killing agent are balls of 6 mm caliber explosives weighing up to 0.20 grams. inclusive. Playing pyrotechnics must be inspected before playing a charge of pyrotechnics for the games. You may not simultaneously undermining the game pyrotechnics, located at a distance of 20 cm closer to each other.
2.2. "Killed" imitation grenades will be the player, who got at least one killing agent simulating a grenade in any part of the body or equipment. Made in arms are not counted.
3.1. Imitation knives should be made and applied in compliance with all security measures precluding any traumatic impact. Imitation of cold weapons used to attack the player can be made of soft (slightly flexible) plastic or rubber and should not have any sharp edges or edge. The length of the blade simulate knives should not exceed 40 cm length handle no more than 20 cm. Cast mock knives in the player - is prohibited.
3.2. The player who has hit imitation knives in the torso, is considered to be "killed".
3.3. You may not strike with knives in the head, neck or limbs.
4.1. Any player can be captured.
4.2. One player can be captivity least two players other teams, with both players must not exceed three meters from the allure player and one of them should be outside the sector review allure. In compliance with the conditions and declaring a player of captivity, he is obliged to obey and follow the rules of prisoners.
4.3. If carried takeover attempt captive without specific numerical superiority, the one who wrongly tried to capture the prisoner is considered to be "killed" and comes under the rules and scenario.
4.4. Prisoners can ask a maximum of three questions, after which the prisoner is considered "killed" and comes under the rules of the game.
4.5. Time spent in captivity, should not exceed 1 hour (time is counted from the moment of capture and monitored by the prisoners).
4.6. Prisoners could answer questions only monosyllables: yes, no, I do not know.
4.7. Prisoners of war is obliged to truthfully answer the questions put to him.
4.8. After captivity player forbidden to tell any information about the enemy.
4.9. The weapons and equipment from playing prisoner is not being withdrawn, but the prisoner has no right to use a - a weapon against opponents, until the entrance to the game after the captivity.
4.10. Prisoners of war is obliged to comply with the spirit of the game and did not make any attempt to derail his capture.
Moscow, 1997-2008