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AIRSOFT GAME
Authors: Fishman, Blind. Moscow 1998-2002.
http://www.airsoftgun.ru/aboutstrikeball/
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A BRIEF HISTORY - 1
ADVANTAGES STRAYKBOLS (AIRSOFT GAMES) COMPARED WITH OTHER MILITARY GAMES - 2
STRAYKBOL IN RUSSIA - 3
TYPES STRAYKBOLNYH GAMES - 4
Man of the boy is only at the cost of toys in which they play. Aphorism is particularly relevant today, when the price of some toys capable of exceeding the limits of available consciousness and rush into infinity. In that same play a modern man? Yes, at the same, in that both children: in cars and in war. About mashinkah anyhow after today talking about the game of war.
Playing in the war, popular among male population over the centuries, it is now available in virtually any manifestation of his play whether Counter Strike on the computer, or laser Shoot "QUASAR", paintball, finally - available to all, depending on the desires and financial capability.
Now it goes to another variety in the war games for adults, already popular in Japan and the United States and only starting to enjoy fame in Europe. They called the game in different ways: airsoft (compressed air) or hardball (hard ball). In Russia, however, similar to paintball, prizhilos word "straykbol", which we will use. The word "straykbol" invented Gregory Chukov (Dragun), in 1997.
A BRIEF HISTORY
In the late 80's, early 90's the Japanese have created a complete copy of military weapons, the principle of which is based on a pneumatic shooting plastic balls 6 mm caliber, many of those copies are not only fully reproduce the appearance of military sample, but also have the same mass, rate and even the principle of assembly-disassembly and impact in the shooting. And the weapons on the principle of divided into three categories: mechanical, electro-gas, this will be discussed later.
So straykbol - this is a team game in which shooting is a pneumatic accurate copies of real military weapons made of plastic and light alloy plastic balls caliber 6 mm and weighing from 0.12 to 0.43g. Lost player at least one ball in any place the player or his equipment - it is believed that the player killed. The game is on honesty. Immediately explained that not look for similarities with paintball: too big difference between playing in arms, equipment and tactics, and goals of the game, although according to some American paintball-man in paintball are novices, and held paintball-man seek solace and new sensations it in straykbole. We straykbol provides an opportunity to get your adrenaline, the maximum play some realities that have taken place once in military history. What is even fun creep at the belly of the marshes, with growing grass and ferny real tropical uniforms and military equipment the U.S. Army with a time of the Vietnam War almost present M-16 rifle in hand, catch the enemy by surprise, no waiting for the attack, and plenty glad, watching how he get under the barrage of white cranberries, as called 6 mm balls of their predominantly white.
Straykbol production of weapons and equipment employed about half of dozens of companies, mostly in Japan, which took the lead company of Tokyo, entitled "Marui".
Now Marui - firm, the most popular both in Japan and Europe. It was the most impressive assortment straykbol weapons and accessories at affordable prices - more than 100 titles. Some production sites Marui, as well as some technological methods applied by other manufacturers.
All weapons production Marui and many other manufacturers can be divided into several categories:
1. Mechanical arms. The most numerous category. Includes about 50 models of guns, pistols - machine guns and assault rifles. Shot produced by descent from arming spring piston, moving air inside the chamber. Before each shot requires piston arm muscular strength hand, moving with the slide, or giving back the handle loader (for automatic models). All of the models, and other categories of goods supplied, located in the grip inside zatvornoy and frames. Appointment of goods - to bring the weight to the weight of the prototype models. The main material - impact-proof plastic. Air chamber, piston, trigger mechanism - a high-pressure polyethylene. Trunk - brass, bore polished. Sighting range of 10 - 15 meters for pistols and 20 - 25 m for the machines. Rate - 1 sighting shot in the second. For automatic rate may be slightly increased introduction of assistive devices loader. There are two types of stores of weapons in this category, capacity, typically 14 - 20 balls. Quite Heather on the device but not very convenient to use so-called "bulk" shop to fill that need special lever down and put aside spring follower at the latch, after which the interior filled balloons. This store can not turn that does not have a spare filled with shops. With the introduction of such a store in the handle special bench within it descends the latch and frees follower, which sends balls in the feeding path. If you remove the store, not spent all the balls, the rest simply dispersion in different directions. Another type of store is easier for the device, but requires complications in the construction of weapons. This store does not have a latch, but fitted with a protective top arch, holding the ball in the upper Spring shop that simplifies the procedure for filling the shop balls, somewhat closer to its real process and makes it possible to carrying a few shops filled. For the loading of the store must cut through the wall to place the lever down with the spring follower and hold it in such a position with one hand, the other gently fill balloons to the store, and then smoothly return lever into place. And finally, the third type - shop, which completed a model machines in this category. Instead of protecting the arc in its upper part, they have a stopper, released at the introduction of machine shop in the neck. Capacity machine shop 40 - 50 balls. Marui produces, is also a large collection of "child" mechanical pistols loss of weight. Just copying the "adult" samples, they are reduced weight and a weakened military spring to facilitate loading and reduce the likelihood of injuries in children's games.
2. Gas-fired weapons: Copied, usually a model of its design trigger, which are driven by the energy of compressed gas injected through the valve handle. The principle of operation is similar to the work of LPG pistol under fire steel balls 4.5 mm. In a plea ago frame shutter with it departs follower who, in a reverse course in the chamber sends another ball and hold it there safely closing bore a rubber gasket. Rear outlet shutter cock one's and retained in that position. In downhill trigger its trippingly hits the valve is filled with a gas dosing, energetically opening it for a short time. Expanded gas pushing the ball, which begins to rotate through a special rubber-laying a special form located at the beginning barreled channel. The system of rotation of the ball, which, incidentally, are equipped and some models of "mechanical" series has received non-translatable title "Hop-Up." It allows the ball to achieve a more sustainable trajectory, improving the Sighting range, which is already more than 20 meters. Also, shooting of gas weapons could occur with the possibility of self-arming, which greatly increases the rate, though at the expense of accuracy. Shops, these pistols also arranged as a "mechanical arms". Comparatively not long ago Marui began producing gas revolvers. Now among them Colt Python and the Smith-Vesson M-19 in the various options with a barrel 2.5, 4, 6 inches. The drum of the revolver has a 6 chamber, each hand is charging 4 balls. Is not difficult to count, that this revolver ammunition of 24 balls. Through subtle device gas to each chamber one by one after turning drum. Has recently been released and the accelerator loader in the form of tubes with the ball and rod to fill balloons at once entirely one chamber.
Among gas samples of its original copies of different pistols, in the performance of "Blow back", which literally can be translated as "reverse shock." Compressed air is injected directly into the shop with balls. When shooting from a pistol frame departs ago, simulating the impact, as this pistol, but by using all the balls from the shop comes to shutter delay.
3. Finally, the most interesting, in our view, a form of 6 mm straykbol weapons - model pistols, machine guns and assault rifles with electric air compressor. This device allows you to automatically fire at a speed of around 700 - 800 rounds per minute at the maximum distance about 80 meters. All machines in this category are equipped with adjustable hop-up system, ie it pleases the shooter may change due to twist the ball, reaching the highest range with the highest grouping. For the execution of "electric" performed much more interesting the previous categories by maximizing equipment metal parts. Driven by such high-precision machines electric voltage of 8.4V, fueled by nickel-cadmium battery capacity of 600 or 1300 milliampere per hour. One battery 1300 mAh shortage of about 3500 - 4000 rounds, 600 mAh three times less.
ADVANTAGES STRAYKBOLS (AIRSOFT GAMES) COMPARED WITH OTHER MILITARY GAMES
1. The reality of weapons, (meaning virtually full compliance straykbol weapons, with real weapons).
2. Small traumatic effect on the player. Unlike paintball, where the player must be protected rather cumbersome dospehami that reduce mobility, vision and hearing, the player in straykbol may limit the protective devices for the eyes in the form of light plastic glasses.
3. Unlimited area for the game, which can be any forest, field, playgrounds or urban environment (building construction).
4. The relative cheapness and ease of ammunition (compared with paintball).
5. The principle of the model makes it possible to fire from any provision of weapons.
6. Minimal impact on straykbol weapons climatic conditions.
STRAYKBOL IN RUSSIA
In Russia, the starting point of becoming straykbol considered in 1997. Each year in the forests near Moscow held straykbol battles (about 10 per year / season). The biggest games are: Opening of the season (May holidays) and Closing of the season (last weekend of September). With each season straykbol in Russia is gaining momentum. For example, in May 1997, the first game left 12 people, while we had only two automatic weapons. In August 1998 playing, about 30 people, who account for about 25 pieces of automatic weapons, in May 1999, we had more than 40 people and each had automatic weapons, in May 2000 - are already about 90 May 2001 - 120, and at the close season of 2001, in September, has been playing more than 140 people and almost all automatic (electric) weapon, and in early 2002, we gathered at the game, more than 300. Of course, the bulk of playing in straykbol concentrated in Moscow, but there are many teams in the regions and in the near abroad. For example, a fairly large team is in St. Petersburg, Perm, Murmansk, Rostov-on-Don, as well as in Ukraine, Kazakhstan, etc. I would like to point out that straykbol in Russia is not a commercial game, and therefore all the weapons and equipment Players buy themselves and for their money.
TYPES STRAYKBOLNYH GAMES
Depending on the number of games players are divided into military tactics and command.
Military tactical game will be held with a relatively large number of participants (100 or more people), the game goes on pre-designed scenario.
Team play is conducted with fewer players (one team of 6-10 people), the realization of a particular job (seizure of strengthening district opponent, hunting group, ambush, etc.).
Depending on the type of game, different and the time of the hearing.
For example, if the Military tactical game can last from 12 to 48 hours, the command no more than an hour.
Authors: Fishman, Blind. Moscow 1998-2002.http://www.airsoftgun.ru/aboutstrikeball/